Believe it or not, Schedule 1 has been in Early Access for a little over a year. Despite the huge milestone, the Schedule 1 anniversary update focuses on small gameplay additions and improvements.
According to TVGS, Schedule 1 has been collectively played for 17,846,608,208 minutes, equating to over 33,954 years as of 30 March 2026. That’s a whole lot of dealing, fighting police, and production line optimisation.
Schedule 1 update (March 2026)
Here’s a full breakdown of the latest Schedule 1 patch notes.
Additions
- Added Golden M1911.
- Added Big Sprinkler.
- Added reorder feature to the delivery app.
- Added dynamic reticle for ranged weapons.
- Added ‘seeded mixing’ setting.
- Added notifications when deliveries arrive.
- Added headshot damage multiplier for ranged weapons.
Tweaks/Improvements
- Redesigned the delivery app.
- Employees (excluding dealers) will now consume any bagged product left in their inventory.
- Supplier relationships are now increased when you purchase items at a meetup.
- Tweaked item slot filter context menu UI.
- Tweaked product effect duration for NPCs:
- Weed = 9 hours.
- Meth = 9 hours.
- Cocaine = 6 hours.
- Shrooms = 12 hours.
- Effect durations for players are 1/3 of these values.
- The assigned employee’s name is now displayed on management pop-ups.
- Tweaked the spread and aim duration of all ranged weapons.
- Tweaked the impact force of various weapons.
- Management popups are now visible even when outside of property bounds.
- NPC movement is now halted during a heavy flinch.
- Tweaked the customer product enjoyment evaluation algorithm to exclude quality consideration when used in a theoretical context (generating a deal offer, evaluating counteroffers, etc).
- Improved NPC threat response behaviour.
- Temporarily disabled the feedback system while we migrate to a different backend. The old system was vulnerable to exploits and did not handle the volume of reports sufficiently.
Bug fixes
- Fixed missing chemistry station particles.
- Fixed meth, coke, and shrooms being discovered immediately in a fresh save.
- Fixed clipboard hints not working.
- Fixed NPCs jolting when they ragdoll while crouched.
- Fixed weird collision at supplier meetups.
- Fixed the sweatshop post box mesh not reflecting the actual physical position.
- Fixed third-person gun animations sometimes getting stuck.
- Fixed NPCs sometimes not reacting to gunshots/brandishing.
- Fixed delivery duration always being 6 hours for non-host players.
- Fixed the shotgun firing sound playing several times at once when heard from a third-person perspective.
More from Hyland Point:
