Home ยป Schedule 1 gets Shrooms update and gameplay improvements

Schedule 1 gets Shrooms update and gameplay improvements

schedule 1 shrooms update

The highly anticipated Schedule 1 Shrooms update has arrived, introducing a new product to sell to your customers. It comes with all the bells and whistles you need to grow and prepare your illegal goods and distribute them across Hyland Point.

Elsewhere in the patch comes an increase to the yields of the coca plant, a teleport command to teleport to NPCs, the ability to assign cleaners to more trash cans, and so much more.

Schedule 1 update (December 2025)

Here’s a full breakdown of the latest Schedule 1 patch notes.

Additions

  • Added shrooms.
  • Added mushroom bed.
  • Added mushroom spawn station.
  • Added mushroom substrate.
  • Added spore syringe.
  • Added grain bag.
  • Added AC unit.
  • Added shroom spawn.
  • Added spray bottle.
  • Added shrooms visual effects.
  • Adding a renaming feature to the management system. You can now rename stations, pots, storage racks, etc.
  • Added temperature system.
  • Added temperature system ‘heatmap’ visualisation.
  • Added randomly spawning shrooms in the sewer.
  • Added mushroom hat.
  • Added Fungal Phil.
  • Added ‘units’ setting under display. This allows you to toggle between imperial and metric.
  • Added shroom introduction quest.
  • Added a ‘remove’ button to object list entries (management system).
  • Added some dirt particles when soil is used up.
  • Added cartel dealer smoke breaks.

Tweaks/Improvements

  • Cartel influence in Westville is now limited to 500/1000. Old saves will automatically have Westville influence scaled down to reflect this.
  • Changed coca plant yield from 9 -> 12 (20 when boosted with PGR).
  • Cleaners can now be assigned to 6 trash cans.
  • Plant growth speed can now be boosted by warm temperatures.
  • Modified a few existing customers preferences to favour shrooms.
  • The filing cabinet can now actually be used to file stuff (you can put items in it).
  • Explanation now displayed when a tap can’t be interacted with.
  • Moved ‘use drying rack’ botanist behaviour down the behaviour hierarchy.
  • Improved jar glass material appearance.
  • Improved baggie material appearance.
  • Improved brick wrapping material appearance.
  • Changed the appearance of applied additives.
  • You can now use the teleport command to teleport to NPCs (e.g. ‘teleport benji_coleman’).
  • ‘Pickpocket’ interaction is now replaced with ‘view inventory’ if the NPC is unconscious.
  • Refactored some dealer code.
  • Refactored a lot of botanist code.
  • Removed bomb from item filter.
  • Made the moisture-preserving pot a bit lighter.
  • Cleaned up tap code.
  • Refactored watering can code.
  • Added more random items to cartel goon inventories.
  • Added some extra safety in the loading code to prevent loading the same object or employee twice.
  • Added ‘fully grown particles’ to the coca plant.

Bug fixes

  • Fixed some customers having no favourite effects.
  • Fixed objects sometimes getting stuck highlighted when using the management clipboard.
  • Fixed built object initialization sometimes happening twice.
  • Fixed pupil dilation not resetting to default after sobering up.
  • You can no longer apply additives after a plant is fully grown.
  • Fixed coca leaves sometimes falling behind the cauldron
  • Fixed mixing station ‘preview product’ having a different appearance from the actual product.
  • Fixed item instance data being sent to a joining client before created product data.
  • Fixed NPCField replication error (management system).
  • Fixed delivery vans having no items visibly displayed in the trunk.
  • Fixed drying rack items sometimes not aligning correctly.
  • Fixed excessive LODs on some lights.
  • You can no longer open/close the management clipboard while you’re selecting an object or setting a transit route.
  • Fixed outline renderers getting occluded.
  • Fixed NPC combat behaviour sometimes not resetting the NPC’s vision component when combat is done.

More from Hyland Point:

Schedule 1 is back on Steam in Australia |