Home » Schedule 1 gets first anniversary update

Schedule 1 gets first anniversary update

schedule 1 shrooms update

Believe it or not, Schedule 1 has been in Early Access for a little over a year. Despite the huge milestone, the Schedule 1 anniversary update focuses on small gameplay additions and improvements.

According to TVGS, Schedule 1 has been collectively played for 17,846,608,208 minutes, equating to over 33,954 years as of 30 March 2026. That’s a whole lot of dealing, fighting police, and production line optimisation.

Schedule 1 update (March 2026)

Here’s a full breakdown of the latest Schedule 1 patch notes.

Additions

  • Added Golden M1911.
  • Added Big Sprinkler.
  • Added reorder feature to the delivery app.
  • Added dynamic reticle for ranged weapons.
  • Added ‘seeded mixing’ setting.
  • Added notifications when deliveries arrive.
  • Added headshot damage multiplier for ranged weapons.

Tweaks/Improvements

  • Redesigned the delivery app.
  • Employees (excluding dealers) will now consume any bagged product left in their inventory.
  • Supplier relationships are now increased when you purchase items at a meetup.
  • Tweaked item slot filter context menu UI.
  • Tweaked product effect duration for NPCs:
    • Weed = 9 hours.
    • Meth = 9 hours.
    • Cocaine = 6 hours.
    • Shrooms = 12 hours.
    • Effect durations for players are 1/3 of these values.
  • The assigned employee’s name is now displayed on management pop-ups.
  • Tweaked the spread and aim duration of all ranged weapons.
  • Tweaked the impact force of various weapons.
  • Management popups are now visible even when outside of property bounds.
  • NPC movement is now halted during a heavy flinch.
  • Tweaked the customer product enjoyment evaluation algorithm to exclude quality consideration when used in a theoretical context (generating a deal offer, evaluating counteroffers, etc).
  • Improved NPC threat response behaviour.
  • Temporarily disabled the feedback system while we migrate to a different backend. The old system was vulnerable to exploits and did not handle the volume of reports sufficiently.


Bug fixes

  • Fixed missing chemistry station particles.
  • Fixed meth, coke, and shrooms being discovered immediately in a fresh save.
  • Fixed clipboard hints not working.
  • Fixed NPCs jolting when they ragdoll while crouched.
  • Fixed weird collision at supplier meetups.
  • Fixed the sweatshop post box mesh not reflecting the actual physical position.
  • Fixed third-person gun animations sometimes getting stuck.
  • Fixed NPCs sometimes not reacting to gunshots/brandishing.
  • Fixed delivery duration always being 6 hours for non-host players.
  • Fixed the shotgun firing sound playing several times at once when heard from a third-person perspective.

More from Hyland Point:

Schedule 1 is back on Steam in Australia |