A new Silent Hill f update has gone live, introducing a Casual difficulty mode which can be selected when starting a new game or from a New Game+ save file. Speaking of New Game+, optional skips can be accessed by players who are replaying the game on New Game+. Changes to fundamental gameplay mechanics are also in place, including Hinako’s stamina replenishing slightly faster.
Below, you’ll find a breakdown of the full Silent Hill f patch notes, detailing all the changes made by the development team over at NeoBards Entertainment.
Silent Hill f update (November 13)
Added Action Difficulty: CasualÂ
The Casual action difficulty will be playable when starting a game from “New Game” on the main menu or from a New Game+ save file.
For players on the Story action difficulty or higher, the Casual action difficulty will be selectable upon reaching the Game Over screen multiple times.
Added Optional Skip Feature for Select Sections of New Game+Â
Upon completing the “Go through the door” objective after solving the mural puzzle on New Game+, the game will display the option to skip. The game will resume at the scene where Hinako awakens at the corridor of the Dark Shrine for the second time with the “Proceed” objective if skipped.
- Items from the skipped sections will not be collected.Â
- “Thankful to Be Here,” “Grateful for a Worthy Foe,” and “Clear Skies” do not unlock on a playthrough that uses the skip feature.Â
- The skip feature does not impact branching paths or endings.Â
System Changes
- Hinako’s stamina replenishes slightly fasterÂ
- Unskippable combat encounters are reduced across multiple sectionsÂ
- Fewer enemies are placed across multiple sectionsÂ
- Hinako’s line when an enemy is defeated plays at a slightly later timeÂ
- Hinako takes slightly less damage on the Hard action difficultyÂ

Bug Fixes
- Fixed bug where Shu duplicates in the cutscene that plays when heading from Sennensugi Shrine to Rinko’s house during the “Head to Rinko’s house” objectiveÂ
- Fixed bug where interaction icons do not display on the hall leading to the room with the naginata during the “Enter the inner room” objectiveÂ
- Fixed bug where the Sakuko-like entity stops moving in combat during the “Defeat the Sakuko-like entity” objectiveÂ
- Fixed bug where the Fog Monster stops moving and halts progress during the “Chase after the Fog Monster” objectiveÂ
- Fixed bugs across multiple levels where events do not progress despite meeting the required conditionsÂ
- Fixed bugs across multiple levels where specific enemies remain outside of the combat area and cannot be defeatedÂ
- Fixed bugs across multiple levels where clumps of flesh do not spawnÂ
- Fixed bug where some notes from “Sakuko’s Diary” could not be obtained on New Game+Â
- Fixed bug where Hinako may become unresponsive to player input after dodgingÂ
- Fixed bug where Hinako dies upon loading an autosave file if Hinako died during an autosaveÂ
- Fixed bug where the “View Endings” option does not display on the title screen after finishing the first playthrough (may require loading New Game+ data to fix)Â
- Fixed bug where Indirect Lighting and Reflections revert to On during cutscenes even when set to Off in the Graphics menuÂ
- Fixed bug where the cursor moves without player input when playing on the controllerÂ
- Various other minor bugs have been fixed, including bugs related to audio, hitboxes, text errors, loading, and graphics.Â
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