The turn-based strategy game that is Humankind continues to act on community feedback and the Achilles update is no different. Dramatic changes have been made to the way war works, after previous efforts continuously missed the mark.
Warmongers who want to be involved in a never-ending war can now do so in Humankind, even if the enemy or your people are ready to throw in the towel. Expect some rebels to try stop you in your destructive path if you push it too far.
Fight for your legacy
Thanks to the update, conflict is now separated into War Support and War Score.
War Support, which used to be War HP, now reflects your War Stamina. Put simply, it measures how long you can fight before the conflict starts negatively impacting your Empire’s Population. Both sides can now keep fighting after reaching a War Support of 0. It is the social consequences of continuing to fight beyond this point that should drive players to make or accept a surrender proposal.
War Score has also been simplified to relate to demands and territorial gains during the conflict, not War Support. Its calculation should be more predictable for both sides of the fight.

While at 0 War Support, empires take a stability penalty scaling with era and number of turns spent without War Support. However, both parties reaching 0 War Support are no longer forced intp White Peace. Centralised Power unlocks an empire bonus that reduces the impact of lost and destroyed units on war support, so wars can go on for longer.
The developers have released a deep dive into the intricacies of the update which you can watch via the official Humankind YouTube channel.
In other news:
French union puts together Grève Bundle to support video game industry strikes | Infinity Nikki is launching on Steam with wishlist milestones |