Home » Tekken 8 patch notes nerf Azucena, make Eddy adjustments, and more

Tekken 8 patch notes nerf Azucena, make Eddy adjustments, and more

tekken 8 patch notes eddy gordo

Another set of Tekken 8 patch notes are preparing to go live and Azucena will go under the knife again, along with other character balancing changes.

Before the update goes live, there will be a period of server down time. This will take place on April 15 at 6:30pm-midnight PDT.

Tekken 8 patch notes (April 15)

Here are the full details of the upcoming update.


  • Feature improvements and bug fixes
  • Properties and/or behavior for select moves of select characters were adjusted./li>
  • New items added to the TEKKEN SHOP – Avatar skins (7 characters)

Functional improvements and bug fixes

  • The starting rank for the playable character “EDDY GORDO” in online modes will be matched with existing characters.
  • In addition, several other feature improvements & bug fixes have been made.

Behaviour/properties of moves will be adjusted for some characters:


  • Rage Art/Heat Burst – Fixed an issue where in specific situations, opponents were able to move during the time freeze animation before the activation of Rage Arts or Heat Bursts.
  • Tornado – In version 1.03.01, adjustments were made to the collision detection between characters and walls to address the issue of slipping through opponents and whiffing when performing a Rage Art after executing a Tornado near a wall. However, as a result, certain existing combos became inconsistent. Therefore, we have reverted this adjustment.


  • Forward, Forward, Forward, X – As a countermeasure against this attack, we initially implemented balancing adjustments in version 1.03.01 with the assumption of “evading sideways and then counterattacking.” However, due to the current difficulty in executing counterattacks, we have made the following adjustments.

The recovery frames have been increased by “5F.”

The forward movement distance after the end of the attack duration has been reduced.

tekken 8 update balancing adjustments


  • Heat Dash – The ability to activate Heat Dash despite whiffing in specific circumstances has been corrected. The behaviour of the opponent when Heat Dash was activated under certain circumstances and deviated from expectations has been corrected.
  • Dash/Back Dash – The input window has been adjusted to mitigate the occurrence of unintended dashes or back dashes.


  • Back Dash – Due to animation data changes, back dash distance was shorter than expected so this was reverted to its V1.02.01 state.

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