Home » Valheim update improves enemy scaling and makes further bug fixes

Valheim update improves enemy scaling and makes further bug fixes

Valheim update bug fixes and improvements pc and xbox gnome door in the woods

A new update has gone live in the popular survival game, Valheim. Below, you’ll find the full details of patch 0.217.12.

This time, Iron Gate has made important bug fixes and improvements that slipped through the previous update. Notably, enemies in dungeons will no longer scale in size and speed, while sprinting when autorunning has returned.

Here are the full Valheim patch notes

Fixes and improvements

  • Enemies in dungeons no longer scale size and speed on harder world modifier difficulties to avoid getting stuck
  • Enemy spawn block and item despawn now matches workbench build radius
    Fixed glowing signs
  • Fixed world modifiers not showing up or being cut off if they were too long for dedicated servers on Steam
  • Magecap & Jotunpuffs can only be farmed in Mistlands again
  • Tin, Obsidian, Guck and many destructible objects now scale drop correctly when using the resource rate modifier
  • Players can now sprint while autorunning again
  • Players can no longer zoom while in the build menu
  • Mouse input is no longer blocked for a short period of time when selecting a build piece
  • Fixed a bug causing the cauldron to be non-interactable
  • Autocomplete in the console will no longer skip entries in the list
  • Fixed flickering colours when placing beech sapling
  • Player based raids should now activate correctly when a player has used a guardian power

Xbox only

  • Fixed vegetation and reflection shader for Xbox
valheim team crafting at a workbench

That concludes Valheim update 0.217.12 and the latest round of bug fixes and gameplay improvements.

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