Dying Light 2: Stay Human has received a small update that has made important fixes to the zombie killing experience, mainly to the Tower Raid.
After Tower Raid became a permanent mode, it received an expansion to the loot pool with the Spring update. 27 new weapons, including 24 Elemental Weapons and 3 Elemental Pistols can be used during your rougelite adventures.
Dying Light 2: Stay Human update (May 12)
Here are the full patch notes, detailing all the TLC that comes with them:
- Fixed some audio issues with Sola’s track
- Removed the reference to a non-existent symbol on the HUD widget
- Fixed the issue with the cursor hovering on Bundles not displaying the description in the ‘Featured’ tab
- Fixed various Tower Raid board assertion issues, unabling players to e.g., interact with the board, load the Tower Raid hub and missing data
- Fixed the issue with the Icon of Hunter’s bolts sometimes being overscaled
- Fixed the issue on the Steam Deck, where longer dialogues could sometimes be overlapped by the item selector
- Fixed the issue where the Player cannot lose an extra life when the online game privacy setting is “Single Player”
- Fixed the issue with Exploding Knives having exploding VFX on contact with the environment on initial hit, but not on enemies
- Fixed the issue with Tower Raid Class icons on the radar HUD sometimes being improperly shown
- Fixed the issue with blueprints in Jai’s Vendor tab sometimes lacking item details in the tooltip
- Fixed the issue where Players do not lose lives in a co-op session of Tower Raid and lost lives are calculated only when Peers drop from the session
- New telemetry added

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