Deadzone: Rogue is now in Early Access, bringing fast-paced roguelite elements to a classic first-person shooter experience. Yet another update has gone live in Deadzone: Rogue as the developers continue to respond to community feedback.
An offline mode has arrived which allows fans to play Deadzone: Rogue singleplayer without an internet connection. According to Prophecy Games, this was the number one requested feature and the team managed to ship it just days after Deadzone: Rogue launched.
As for the new mission, this goes by the name of Uniform Chaos II and each room randomly spawns a horde of the same type of enemies to defeat. Essentially, it builds on the Uniform Chaos I mission, offering an even deeper level of enemy variety and a greater challenge in both solo and co-op modes.
Ironing out the kinks
Here are the full patch notes containing the general changes made in the latest version of Deadzone: Rogue.
Balance improvements
Bots
– Replaced the Laser Crawler in Headhunter Mission with Nyxis.
Weapons
– Dual SMGS: Reduced Spread by 20%, and doubled proc rate
General Gameplay
– Updated the respawn system in co-op mode
– When a player dies in co-op, they will now respawn at the exit doors.
– Implemented several safety checks to ensure players will respawn after an encounter.
– Exit doors will now automatically open after 10 seconds.
– Players can only quick melee/lunge once while in the air.
– Added a new description tag for Experimental weapons.
– Lowered the sounds for crit hit and headshots.
Fixes
– Fixed more soft lock issues with Zone 2.
– Fixed an issue where lightning barrels would instantly kill players in the Headhunter mission.
– Fixed an issue where when player took self-damage or damage from DOTs, hit feedback indicators would always be oriented towards the origin.
– Fixed an issue where joining players in coop would see Singularity disappear slightly before it had actually expired.
– Fixed an issue where when using the Dual SMGs, the player’s shoulders would clip through their body.
– Fixed an issue where pet bots would not respawn in co-op after their owner respawned.
– Fixed an issue where in co-op, if a player with ammo enhancements drops a weapon, the weapon will retain its ammo stack from the original owner.
– Fixed an issue where the Zone 1 boss could be meleed while its shield was up.
– Fixed an issue where reloads would not be paused if the player was frozen.
– Fixed an issue where bosses would not properly focus players as their main priority.
– Fixed an issue where the Elemental Siege Construct’s projectile was disappearing prematurely.
– Fixed an issue where Spider bots had some trouble attacking players on top of boxes.

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