The First Descendant is a third-person looter shooter where your task is to fight for the survival of humanity. There’s a colourful cast of characters to play as and one of the first you’ll gain access to goes by the name of Bunny and here’s how to unlock her while you play The First Descendant.
Bunny takes on the role of a Nuker and as she runs, she charges up electrical energy which can be used to inflict damage on the opposition.
Hop, skip, and jump into action
In order to unlock Bunny in The First Descendant, you must complete the Bunny Crafting Training Stage quest that is part of the campaign mode. This particular quest tasks you with collecting the resources required to create her suit.
Here are the materials you need and what missions you’ll acquire them in.
- Bunny Enhanced Cells – Vulgus Field Generator mission in Kingston
- Bunny Spiral Catalyst – Vulgus Data Transmitter mission in Kingston
- Bunny Stabiliser – Magister Lab mission in Kingston
- Bunny Suit Advanced Materials – Void Intercept mission, accessed by completing the Humanities Scourge quest
At the end of the final mission, make sure to pick the correct reward after interacting with the device dropped by the boss. You need to select “Amorphous Material Pattern: Bunny” to unlock the blueprint for the Bunny suit.
All that’s left to do is visit the Magister Anais NPC in Albion to build the suit and Bunny will be permanently unlocked for you to use.
Bunny has a plethora of useful abilities which make her a quick, agile, and electrifying Descendant. Here is the full breakdown.
- Rabbit Foot – Charges Electricity when moving. Inflicts damage to nearby enemies when landing after a Double Jump
- Thrill Bomb – Summons an Electro Orb to attack nearby enemies and inflict them with Electrocute effect
- Light Speeding – Sprint Speed increases significantly and acquires more Electricity
- Light Emission – Moving around deals damage to nearby enemies and inflicts them with Electrocute effect
- Maximum Power – Shoots out electricity forward to inflict damage. Damage increases in proportion to skill duration
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