Ahead of the highly anticipated release of Cities: Skylines 2, the game’s publisher has addressed player concerns.
This mainly involves managing launch expectations regarding performance, as well as a note on mod support.
Cities: Skylines 2 will have bumps in the road in terms of performance
In an update on the Paradox Forum, the team said, “Cities: Skylines II is a next-gen title, and naturally, it demands certain hardware requirements. With that said, while our team has worked tirelessly to deliver the best experience possible, we have not achieved the benchmark we targeted.”
“In light of this, we still think for the long-term of the project, releasing now is the best way forward. We are proud of the unique gameplay and features in Cities: Skylines II, and we genuinely believe that it offers a great experience that you will enjoy.”
“We will continually improve the game over the coming months, but we also want to manage expectations on performance for the coming release. Our ambition is for Cities: Skylines II to be enjoyed by as many players as possible, and we’re committed to ensuring it reaches its full potential.”
That’s not all, as Paradox has also provided an update on mods, explaining that its in-game editor is still in beta and will launch “shortly after release.” Additionally, Paradox Mods will be introduced as Cities: Skylines 2’s new mods platform which will be accessible by both console and PC players.
We’ll have to wait and see exactly how well (or not so well) Cities: Skylines 2 will run when the game launches on October 24.
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